K, once you have all of your micro's and macros hooked up, whats next? Hooking up all of your squashes, sticky lips, and secondary controls. This can get pretty complicated, what with trying to keep the teeth and eyes in the face, avoiding double transforms, etc. Here are my thoughts.
Clusters probably fire first. If you try and do a eye squash lattice before your eyelid has moved you are gonna get some funky stuff.
Secondarys come second. They are basically a small rig that, serving a similar purpose to your main facial rig. You want it firing before all of your crazy squashes as well. Probably.
Sticky lips come next.
Eyesquashes come next. These guys are interesting. I used a lattice for them, but that means you have to blendshape them out, cuz you cant paint lattice weights (thanks maya). Now, your eye squash lattice has to have eyelid movement coming into it or it will break, but you dont want double transformations. So, blendshape only your eyelid movements into your eyesquash. And blendshape only everything else into your final squash. When your eyesquash comes into the final they will add together to make 1.
Or as I just discovered, you can just make a cluster for your eyescales. Doh.
In theory. Like everything else I have said on this blog, this may or may not work. :)
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